Khel Kitab

Pakistani game terms

From the gali to the card table: 70 terms explained. Meanings refer to the versions in the linked guides; house rules can differ.

chai.games Khel Kitab team · Last updated:

Chhakka

A six: a cricket boundary cleared without the ball first touching the ground. An agreed no-hit-zone rule can still make that shot out in a street match.

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Chauka

A four: a cricket shot that reaches the boundary after touching the ground. Mark the boundary before the toss.

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Baari

A turn to play, bat, bowl or act. Agree whose baari follows before beginning a group game.

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Over

In standard cricket scoring, six legal deliveries. Wides and no-balls normally need replacement deliveries.

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Wicket

The target the bowler attacks, or a batter’s dismissal. The meaning depends on the sentence.

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Crease

The marked line used for batting position, bowling and run-out decisions. A casual match can use a safe chalk mark.

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One tip one hand

An optional gully-cricket rule: a one-handed catch after exactly one bounce is out. Agree whether a wall touch counts as the bounce.

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Khala rule

A playful name for a window or house being a no-hit zone. In the Gully Cricket arcade game, a six during Khala alert is out.

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Last-man batting

A house rule that lets the last remaining batter continue. Strike changes and run-outs need a clear agreement.

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Tape ball

A tennis ball partly or fully wrapped with tape for cricket. Tape changes its bounce and speed, so match the ball to the space and players.

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Run out

A dismissal when the wicket is broken while a batter is short of the required ground under the chosen rules.

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Toss

A random choice, often a coin flip, used to decide first choice of batting, fielding or another opening role.

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Rung

The trump suit in Rung or Court Piece; also the name commonly used for the game. Trump can beat a led-suit card when a player legally cannot follow suit.

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Court Piece

A four-player partnership trick-taking card game also known as Rung. Each player receives 13 cards from a standard pack.

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Kot

A sweep or shutout achievement in some Rung versions. The required sequence and scoring vary, so agree the kot definition before dealing.

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Patti

A playing card; sometimes used more broadly for a card game or a hand of cards.

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Haath

A hand: the cards a player holds, or a deal or trick in casual speech. Say which meaning you intend when recording scores.

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Dukki

A two in a standard playing-card pack. Its value depends on the card game being played.

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Tikki

A three in a standard playing-card pack. Card rank and score are not always the same thing.

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Ikka

An ace. Its rank or point value depends on the game, so check the selected rules.

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Badshah

A king in a pack of cards, or the king role in Badshah Wazir Chor Sipahi.

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Begum

A queen in a standard pack of playing cards.

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Ghulam

A jack in a standard pack of playing cards.

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Trump

The suit given special winning power in a trick-taking game. Rung is the local term used in Court Piece.

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Follow suit

Play a card of the suit that led the trick when the rules require it and you hold one.

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Trick

One round of cards, usually one card from each active player, won according to that game’s rules.

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Dealer

The person who shuffles or distributes the cards for the hand. Dealing order and dealer rotation depend on the game.

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Bhabhi

A shedding-style card game in which the aim is to finish your cards and avoid being left last. It is also known as Get Away.

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Seep

A fishing card game involving captures and built houses. The word can also refer to clearing the table under the selected scoring rules.

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House

In Seep, a declared combination of table cards with a value that a matching card can capture. It creates obligations under the chosen version.

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Teen Do Paanch

A three-player trick game with rotating targets of 3, 2 and 5 tricks. The selected 30-card pack differs from a full 52-card pack.

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Satti

A card-layout game built outward from sevens in each suit. Some groups call related versions Sevens or Fan Tan.

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Bluff

A card game where players declare cards face down and opponents may challenge the claim. Agree challenge and pickup rules before play.

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Chit

A folded slip of paper used to assign a secret role. Identical folds help keep roles hidden.

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Wazir

The minister role in Badshah Wazir Chor Sipahi. Different families assign the guessing task differently.

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Chor

The thief role that another player tries to identify in the secret-chit game.

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Sipahi

The soldier role in Badshah Wazir Chor Sipahi. Check who guesses and who receives which score in your version.

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Raja Mantri Chor Sipahi

An alternative name for the four-role chit game; Raja corresponds to Badshah and Mantri to Wazir.

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Goti

A playing piece or token. In carrom it may mean a coin; in Ludo it means a token moved by the die.

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Home lane

The coloured final path a Ludo token enters before finishing. It is separate from the shared track.

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Safe square

A marked or agreed Ludo square where capture is restricted. The exact locations depend on the board and version.

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Blockade

A Ludo house-rule formation involving multiple tokens on one square. Whether it stops other tokens varies by ruleset.

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Exact finish

A rule requiring the die to show precisely the remaining number of spaces to finish a Ludo token.

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Striker

The larger disc flicked to hit carrom coins. It is placed on the permitted baseline before the stroke.

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Queen

The red carrom coin. Pocketing it requires a valid cover before it can remain claimed.

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Cover

The required own-colour pocket that secures the carrom queen under the chosen rules.

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Due

A carrom penalty that may require a previously pocketed coin to be returned to the board. Specific consequences depend on the stroke and rules.

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Rebound

A shot that changes direction off a carrom cushion. Aiming depends on angle and board conditions.

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Break

The opening carrom stroke into the central arrangement. It also has separate meanings in other games.

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Pithu

The stack of flat pieces used in Pithu garam, and a short name for the game. A team knocks it down and tries to rebuild it.

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Lagori

Another name used for games in the seven-stones or Pithu family. Local tagging and rebuilding rules may differ.

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Stapu

A hopping game played on a marked course with a small marker. It belongs to the hopscotch family.

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Kanchay

Marbles, and the games played with them. Agree the target, turn order and whether marbles are returned after play.

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Gulli

The short piece used in Gulli danda. It is struck with the longer danda in a suitable clear area.

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Danda

The longer stick used in Gulli danda. Safe spacing and supervision matter because both pieces can travel.

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Baraf

Frozen: the tagged state in Baraf pani. A frozen player waits for a legal rescue.

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Pani

The rescue or unfreezing part of Baraf pani. Agree the permitted rescue action before the round.

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Pakran pakrai

A chasing or tag game. Boundaries and what counts as a legal tag should be clear before the first chase.

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Oonch neech

A tag variation involving agreed high and low places. Only safe, stable surfaces should count as refuges.

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Chupan chupai

Hide-and-seek. Agree permitted hiding places, a counting point and a way to end the round.

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Raid

A kabaddi attacking turn into the opposing half. Casual non-contact versions should be distinguished from formal competition rules.

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Zero Kata

A local name for noughts and crosses or tic-tac-toe. Players try to complete a line of three on a 3×3 grid.

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Dabba

A box in Dots and Boxes. The player completing a box claims it and normally gets another turn.

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Patang

A kite. Patang Baaz uses a kite character in a fictional browser obstacle game.

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Dor

The line controlling a kite. Outdoor use is subject to local restrictions and safe-space requirements.

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Pech

A contest or entanglement between kite lines in patang bazi.

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Manjha

A term for treated kite line used in kite contests. Some lines can injure people; this guide does not recommend their use.

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Phirki

A reel used for winding kite line.

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Lafz

An Urdu word meaning word, and the name of chai.games’ daily Urdu and Roman Urdu word puzzle.

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Gola

A round ball or sphere in everyday Urdu; its use in game talk depends on context. Do not confuse it with a scored goal.

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