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Place the striker along your baseline. Pull back and release to shoot toward a pocket. Cover the queen with a coin; keep the striker out. Use Space, Up Arrow or Enter. Press Escape to pause.

How to play ↓

Carrom Strike — Pull Back, Pocket, Pass the Chai

A wooden board, four pockets and one satisfying flick: Carrom Strike keeps the useful part of the table game close at hand. The yellow striker wears a small smile, the queen is pink, and the cushions invite a careful rebound. Play a solo board for the fewest shots, take turns with someone beside you, or face the local Chai bot. This is a compact browser version with its own clearly stated house rules, rather than a claim to reproduce every tournament ruling.

Place, aim and release

The striker starts on your baseline. Use the position slider below the board to move it sideways. You cannot place it on top of another piece; choose a clear spot instead. Press the striker, pull away from the direction you want to shoot, and release. A longer pull gives a stronger shot up to the game’s maximum. A small accidental tap on the striker does not fire a shot.

You can also tap a point on the board to aim towards it, set the power bar, then press Space. Left and Right move the striker along the baseline. The dashed line shows the initial direction, not a promise about where every collision will end. Wait for all pieces to stop before lining up another shot. Moving pieces and wall rebounds are part of the simulation, rather than a predetermined pocket animation.

Choose a solo board or two players

In solo mode, both white and black coins are yours. Clear all eighteen ordinary coins and the queen in as few shots as possible. Every shot counts, including misses and fouls. A best is recorded only after the board is complete, so abandoning a board after one shot cannot replace a finished record. Lower completed shot totals are better.

In two-player mode, Player 1 has white coins and Player 2 has black coins. The striker moves to the other baseline when the turn changes. Pocketing your own coin earns another shot; pocketing only the opponent’s coin helps their side and passes the turn. Pass the device when the banner changes. Choose the Chai bot for a local computer opponent. It plays black, looks for direct pockets and follows the same rules; bot and two-player results are practice matches.

The queen needs a cover

Pocket one of your ordinary coins before taking the queen, or pocket an ordinary coin with the queen in the same shot. A queen pocketed on its own before you have scored a coin returns to the board. When an eligible queen drops without an ordinary coin in that shot, you receive one more shot to cover her with one of your own coins. The status pill changes to pending so you can see what is owed.

Pocket an own coin on that next shot and the queen is covered. Miss, or commit a striker foul, and an uncovered queen returns near the centre. This casual version keeps a finishing coin available: if you clear your last ordinary coin while the queen is still unresolved, one coin returns. Cover the queen, then finish. That reserve-coin rule keeps a solo board playable and differs from a tournament loss rule.

Striker fouls and returned coins

Pocketing the yellow striker is a foul. Any of your ordinary coins pocketed in that shot return to the board, and one previously pocketed own coin returns as the penalty. If you have no earlier coin available, a due is carried forward and the next ordinary coin you pocket returns to pay it. A queen taken or awaiting cover in the foul shot also returns.

In this house version every striker foul passes the turn in two-player play. A solo player continues with the extra shot and any returned pieces still counted against the total. Official combined-foul rules can differ, so use our Khel Kitab carrom guide when setting up a physical match. The on-screen game deliberately keeps these few decisions visible rather than hiding exceptions in a tournament rulebook.

Rebounds, levels and a calmer shot

Start with a straight line towards a coin and the pocket behind it. Very hard shots can scatter the board and make your next shot harder to plan. Try a softer contact when a coin is already near a pocket, and use a cushion when another piece blocks the direct line. Think about where the striker might finish as well as where the target coin might go.

Each level is a complete finite board. Later levels spread the opening coins more widely and make the pockets a little less forgiving, within a playable limit. The daily seed fixes the opening arrangement. A result shows shots, pocketed coins and fouls; the best compares completed solo boards by shots. Browser saves reconstruct the board from recorded shots, including a shot that was still moving when you paused. Very long practice boards beyond 250 shots can continue but cannot be resumed from a saved replay.

Read the table-game rules in Khel Kitab →

Questions before your next round

How do I aim on a phone?

Press the striker, pull backwards and release. The shot travels in the opposite direction to your pull. Tap the board to set an aim for a keyboard shot.

What does queen pending mean?

You have one next shot to pocket an ordinary coin as cover. A miss or striker foul returns the queen.

Is a low score better?

Yes. A completed solo board uses its shot count as the score. Fewer shots wins; unfinished boards do not set a best.

Can I play a friend online?

This version supports two people sharing one device. It does not include remote live multiplayer.

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