Stapu ke usool (Hopscotch)
Stapu numbered khanon mein hop karne ka khel hai; chalk aur ek flat marker se isay akele ya baari baari khela ja sakta hai.
Mukhtasar usool
- Stapu ke is format mein 10 khanay bante hain aur target 1 se 10 tak badalta hai.
- Stapu mein marker target ke andar girna chahiye; line ya ghalat khana throw ko nakaam karta hai.
- Stapu mein marker wala khana chhor kar aage jate aur wapsi par marker uthate hain.
- Stapu mein single khane par ek paon aur khali pair mein dono paon rakhte hain.
- Stapu mein ghalti ke baad pehle mukammal kiye hue targets barqarar rehte hain.
- Stapu mein aakhri target ka poora wapsi safar mukammal karna zaroori hai.
| Khilari | 1 to 6 ki tajweez; baari baari khelein |
|---|---|
| Samaan | Chalk ya removable tape, flat marker ya beanbag |
| Waqt | Taqreeban 10 to 20 minute; course ke mutabiq |
| Umar | 5 saal se upar, nigrani aur munasib aasani ke saath |
| Doosre naam | Stapoo · Stappu · Hopscotch · hopscotch |
chai.games Khel Kitab team · Aakhri tarmeem:
Stapu mein pehle marker aglay number ke khane mein phenkein, phir us khane ko chhor kar course tay karein. Wapsi par marker utha kar shuru ki jagah aayein. Yahan 10 khanon aur har baari ek target ka format hai; gharon mein layout aur baari ka tareeqa badal sakta hai.
Samaan aur jagah tayyar karein
Khushk sehan, playground ya saaf andarooni farsh par chalk ya munasib removable tape se khanay banayein. Har khana itna bara ho ke poora paon andar aa sake. Dono siron par rukne, murne aur intezar karne ki jagah chhorein. Seerhiyon aur traffic ke paas course na banayein.
Flat marker lein jo girne ke baad apni jagah rahe. Chhota beanbag bhi chalega. Nokeela pathar ya lurhakne wali sakht cheez paon ke neeche aa sakti hai. Ek marker sab istemal kar sakte hain, bas har khilari apna agla target yaad rakhe.
10 khanon ka rasta
Is layout mein 1 aur 2 single hain, 3 aur 4 pair, 5 single, 6 aur 7 pair, 8 single aur 9 aur 10 aakhri pair hain. Sab ko rasta ek baar dikhayein. Doosra saaf naqsha bhi theek hai agar poora group wahi route follow kare.
Single khane mein ek paon rakhein. Saath bane dono khanay khali hon to har ek mein ek paon rakh sakte hain. Pair ke ek khane mein marker ho to usay skip karke sirf doosre par utrein. Marker ke pehlu mein paon rakhne se khana khali nahi mana jayega.
Baari, ghalti aur jeet
Yahan ek baari mein ek target attempt hai. Marker ghalat jaye, paon line chhuye ya balance ke liye extra paon neeche aaye to baari aglay ko dein. Agli baari usi adhoore target se chalegi; purane mukammal number nahi mitte.
10 mein marker pahunchane ke baad aage jana, murna, marker uthana aur wapas aana bhi zaroori hai. Jo poora safar pehle mukammal kare woh finish karta hai. Barabar bariyon ke house finish mein current round sab ko poora karne dein; us round mein finish karne wale jeet share kar sakte hain. Akele khelte hue sirf completed targets gin sakte hain.
Bachon ke liye asaan format
Kam jagah mein 6 ya 8 khanay ban sakte hain. Kuch layouts ke aakhir mein semicircle ya rest area hota hai jahan dono paon rakhne ki ijazat hoti hai. Shuru se bata dein taa ke baad mein wahi harkat kisi ki ghalti na ban jaye.
Chhotay bachay chal kar ya two-foot jump se rasta poora kar sakte hain. Marker uthate waqt dono paon rakhne ki ijazat bhi de sakte hain. Yeh us khilari ke liye musalsal aasani ho, beech mein badalta faisla nahi. Speed race se pehle balance aur saaf landing ko ahmiyat dein.
Aam jhagre kaise suljhayein
Marker line par ho to is format mein throw miss hai; haath se andar na sarakayein. Agar logon ne mukhtalif target samjha tha to number dobara saaf parhein aur agli koshish se pehle ittifaq karein. Kamyabi ke foran baad agla number khelna alag house rule hai; yahan ek baari mein ek target hai.
Koi bhai, behen ya guzarne wala course mein aa jaye to ruk kar mutasir hissa replay karein. Intezar karne wale starting line ke peechhe rahein. Phislan, chhotay pathar ya ukhri tape pehle theek karein. Active course ke beech se koi na daure.
Chhoti practice, behtar balance
Marker aahista phenkein; zor ka throw sahi khane se uchhal kar bahar ja sakta hai. Wapsi mein marker se pehle rukein, aahista jhukein aur agli hop se pehle balance wapas layein. Pehli baari chunne ke liye neeche Toss khol sakte hain; asal Stapu mehfooz jagah par khelein.
Khelne ka tarika
- Course banayein, numbers likhein aur pehli baari tay karein.
- Starting line ke peechhe se apne aglay target mein marker phenkein.
- Marker wala khana chhor kar tay shuda route par hop karein.
- Aakhri sire se mur kar usi raste par wapas aayein.
- Marker se pehle rukein, balance ke saath uthayein aur start tak aayein.
- Kamyabi par agli baari naya number lein; ghalti par wahi target azmayein.
Aam sawal
Marker line ko chhuye to kya hoga?
Is format mein baari khatam hogi. Agli baari wahi target azmayein; marker andar na karein.
Kya dono paon rakh sakte hain?
Khali paired row mein haan. Single khane mein ek paon, jab tak asaan format tay na hua ho.
Ghalti par 1 se shuru karna hai?
Nahi, completed targets rehte hain. Sirf adhoora target dobara khelein.
Pair ke ek khane mein marker ho to?
Us khane ko chhor kar sirf khali partner par ek paon se utrein.
Kya Stapu akele khel sakte hain?
Haan, apni raftaar se sequence poora karein. Mukhalif ya timer zaroori nahi.
Online khelo
Pehli baari ke liye toss kareinHawalay
Is rehnuma ka hawala: chai.games، Stapu ke usool (Hopscotch) (https://chai.games/roman/khel-kitab/stapu).