Pithu Garam khelne ka tarika aur rules
Pithu Garam 2 teamon ka game hai jismein ek taraf 7 tukron ki dheri gira kar dobara banati hai aur doosri naram ball se khilari out karti hai.
Mukhtasar usool
- Pithu Garam ki is shakal mein 6 se 14 khilari 2 barabar teamein banate hain.
- Pithu Garam mein 7 halkay chaptay tukray aur foam ya kapray ki naram ball lagti hai.
- Pithu Garam mein stack girane ke liye poori team ko kul 3 throws milte hain.
- Pithu Garam mein seedha naram below-knee hit rebuilder ko out karta hai.
- Pithu Garam mein ball wala ruk kar pass ya throw karta hai; ball le kar chase nahin karta.
- Pithu Garam mein 7 tukray baghair saharay kharay karke Pithu Garam kehne se round jeet hota hai.
| Khilari | 6 to 14, 2 barabar teamein |
|---|---|
| Samaan | 7 halkay chaptay tukray, naram ball, boundary markers |
| Waqt | Taqreeban 15 to 30 minute |
| Umar | 7 saal ya zyada, baron ki nigrani mein |
| Doosre naam | Pittu garam · Pitthu · Seven stones · Lagori · pittu · pitthu · seven stones |
chai.games Khel Kitab team · Aakhri tarmeem:
Pithu Garam mein pehle stack girana aur phir saathiyon ke saath dobara banana hai. Doosri team ball se khilari out karti hai. Yahan 6 se 14 logon ke liye soft-ball, 7-piece ghar ka format hai; tournament ki poori rulebook nahin.
Pithu Garam ka samaan aur maidan
7 halkay chaptay tukray chunein jinke kinaray tez na hon. Halki wooden discs ya foam blocks pathron ka badal hain. Pehle stack bana kar dekhein ke baghair touch khud to nahin girta. Khud girne wali dheri har achhi koshish ko jhagray mein badal degi.
Ball naram ho aur halkay throw par takleef na de. Beech mein stack ki jagah, throwing line aur bahar ki boundary banayein. Line ke peechhay hatne ki jagah ho aur spectators door rahein. Sakht ball, nokili tile ke tukray aur sarak ke kinaray khelna is format ke liye theek nahin.
Teamein aur shuru ke throws
2 barabar teamein banayein; ek stack gira kar joregi aur doosri field karegi. Toss se pehli team chunein. Har round ke baad roles badlein taake barabar mauqay milein. Throw ki doori itni ho ke chhota khilari bhi control se ball pohancha sake. Dono teamon ki line ek rahe.
Is house format mein poori team ko kul 3 throws hain, har khilari ko 3 nahin. Sab miss hon to round khatam aur teamein swap. Timer chahiye to pehle batayein ke adhooray rebuild par kiski jeet hogi. Shuru hone se pehle stop signal bhi azma lein.
Stack jorna aur khilari out karna
Kam az kam ek tukra girtay hi rebuilders andar aa sakte hain. Fielders ball le kar pass karein ya halka nishana lagayein. Is format mein ball wala ruk kar throw karta hai; ball le kar daurna aur bohat paas chase karna mana hai. Seedha, naram, ghutnay se neechay sahi hit hi out hai.
Out khilari boundary ke paas intezar kare aur throw na roke. Saathi khuli jagah mein harkat se fielders ki tawajjuh baant sakte hain. Stack ko jism se na dhaanpein aur mukhalif ko na pakrein. Ek shakhs jor raha ho to usay jagah dein; sab saath haath daalein to tayyar dheri phir gir sakti hai.
Jeet, points aur misaal
Rebuilding team 7 tukray baghair haath ke saharay kharay karke Pithu Garam kahe to round jeetegi. Sab rebuilders pehle out ho jayein to fielding side jeetegi. Ek bacha saathi bhi stack poora kar sakta hai. Zyada saathi out hona apne aap haar nahin.
Kamyab team ko round ka 1 point dein. Pehle round mein rebuild poora ho to us side ko 1; aglay round mein sab rebuilders out hon to us waqt ki fielding side ko 1. Dono teamon ke barabar throwing rounds ke baad totals dekhein. Barabar match ko draw rakh sakte hain.
Local farq aur aam jhagrey
Kuch groups kam ya zyada pieces, har thrower ki alag attempts ya pehli bounced ball catch hone par out rakhte hain. Kahin finishing gesture ya dobara call bhi hoti hai. Yeh alag choices hain; Lahore ya Karachi ka har game ek nahin. Timeout par fielding win achhi house choice ho sakti hai, magar pehle tay ho.
Hit disputed ho to foran pause aur agreed referee se faisla lein. Nazar band thi to us lamhay ko saaf reset se replay karein. Haath hatne se pehle girta stack complete nahin. Face, head ya chest shots na hon. Koi giray to ball rok dein. Naram variant mein ball pakray hand tag ya sab ko active rakh kar tag points ho sakte hain; unhein alag format kahein. Girne ke baad restart se pehle sab ko tayyar karein aur ball mehfooz tareeqay se reset karein.
Khelne ka tarika
- Stack banayein aur line ke peechhay se team ke zyada se zyada 3 throws karein.
- Ek tukra giray to rebuilders shuru hon aur fielders ball lein.
- Ball wala ruk kar pass ya naram seedha below-knee throw kare.
- Out khilari alag hon; baqi boundary mein reh kar stack banayein.
- Unsupported stack aur call, ya sab rebuilders out hone par point dein aur teams swap karein.
Aam sawal
Kya 7 pathar lazmi hain?
Yeh guide 7 halkay pieces leti hai. Local versions mein count badal sakta hai; pehle agreement karein.
Ball le kar daur sakte hain?
Is starter mein nahin. Ball wala ruk kar pass ya throw karta hai.
Poora stack foran gir jaye to?
Finish call se pehle baghair saharay khara ho. Haath abhi laga ho aur giray to rebuild adhoora hai.
Sirf ek khilari bacha ho to jeet sakta hai?
Haan, woh stack poora kar sakta hai. Is tareeqay se round khatam karne ke liye fielders ko sab rebuilders out karne hain.
Hit ka jhagra kaise hal karein?
Pause karein, referee ka faisla lein aur nazar saaf na ho to disputed lamha replay karein. Stack hilte hue behas na karein.
Online khelo
Teamein aur pehla throw chuneinHawalay
Is rehnuma ka hawala: chai.games، Pithu Garam khelne ka tarika aur rules (https://chai.games/roman/khel-kitab/pithu-garam).