Oonch Neech ke usool (High and Low)
Oonch Neech 4 se 10 khilariyon ka tag game hai jismein pehle tay ki hui jagah par khara runner mehfooz hota hai.
Mukhtasar usool
- Oonch Neech mein catcher shuru se pehle batata hai ke kaunsi jagah safe hai.
- Oonch Neech ki is shakal mein chalk ke jazeeray Oonch aur beech ki zameen Neech hain.
- Oonch Neech mein Oonch safe kehne par jazeeray ke andar runner mehfooz hai.
- Oonch Neech mein Neech safe kehne par khuli zameen safe aur jazeeray exposed hain.
- Oonch Neech mein halka tag sirf ghair mehfooz jagah par count hota hai.
- Oonch Neech mein catcher badalne par 5 ki ginti ke baad nayi baari shuru hoti hai.
| Khilari | 4 to 10 |
|---|---|
| Samaan | Chalk aur chaptay non-slip markers |
| Waqt | Taqreeban 10 to 20 minute |
| Umar | 6 saal ya zyada, baron ki nigrani mein |
| Doosre naam | Oonch neech ka papra · High and low tag · unch neech |
chai.games Khel Kitab team · Aakhri tarmeem:
Oonch Neech mein runner safe jagah par ruk kar bach sakta hai. 4 se 10 dost khel sakte hain. Gharon ki calls farq hoti hain; yahan zameen par jazeeray bana kar baghair charhe khelne ka ek saaf house format hai.
Zameen par safe jazeeray
Hamwar band ground ya sehan chunein. Chalk se kai khulay jazeeray banayein aur unhein Oonch kahein; darmiyan ki zameen Neech hogi. Jagah badalne ka maza rehta hai aur kursi, deewar ya gari par charhna nahin parta. Aise markers lein jo paon ke neechay na phislein.
Jazeeron ke darmiyan raasta khula ho aur mor par takkar na lage. Sirf safe spots nahin, poora route dekhein. Geela farsh, seerhiyan aur tez kinaray had se bahar rakhein. Zaroorat se kuch zyada jazeeray hon to khaali manzil milti hai aur dhakkam pel kam hoti hai.
Oonch ya Neech ka elaan
Ek catcher chunein. Hamaray format mein Oonch safe ka matlab jazeeray mehfooz; Neech safe ka matlab khuli zameen mehfooz hai. Sirf ek lafz ke bajaye poori baat kahein. Har ghar yahi matlab nahin leta, is liye pehle ek runner jazeeray par khara ho aur doosra misaal samjha de.
Ek chhoti baari mein safe jagah ka intikhab na badlein. Catcher pehle elaan kare, phir 5 tak buland awaaz mein gin kar shuru kare. Ghar ka doosra tarika hai to woh likhein aur sab se samajh lein. Achanak call badal kar usi lamhay tag count karna yahan theek nahin.
Sahi tag aur jazeeray ki had
Exposed jagah par bazu, kandhay ya upper back ka halka touch kaafi hai. Kisi ko safe jagah se kheench nahin sakte. Is house rule mein safety ke liye dono paon jazeeray ke andar hon. Kisi ko zyada jagah chahiye to island bara karein; ek baari mein shart na badlein.
Koi tag ho to sab rukain. Woh agla catcher bane, safe jagah bataye aur phir ginti kare. Purana catcher runners mein aa jaye. Adda bhara ho to doosra raasta lein ya pause karein; apni jagah banane ke liye dhakka jaiz nahin. Restart se pehle sab ko naya catcher pata hona chahiye.
Score aur harkat ka tarika
Seekhte hue points zaroori nahin; tag sirf catcher badalta hai. Timed variant mein har shakhs ko barabar 1 minute dein aur mukhtalif runners ginain. Misaal: 3 alag runners tag hue to score 3 hai. Is variant mein wahi catcher poora waqt pakray aur comparison ke liye safe-area rule sab ka ek rahe.
Sab safe jagah par hi ruk jayein to planned changeover karein. Optional movement round mein 10-count warning ke baad doosray safe jazeeray par jana keh sakte hain. Is se rush bane to rule hata kar map theek karein. Isay achanak saza banane ke liye istemal na karein.
Ghar ke farq, jhagrey aur madad
Height wale purane format mein agreed kam oonchay maqamat hote hain, magar hamari aam tajweez zameen ke islands hain. Deewar, parked gari aur cheezon ke dhair par charhna shamil na karein. Walking round mein yahi map chal sakta hai. Chhotay bachon ke liye Oonch hamesha safe rakh sakte hain.
Ek ko Neech safe lage aur doosray ko ulta samajh aaye to turn replay karein. Lahore ya Karachi ke har group ki call ek nahin maan sakte. Ruk kar matlab tay karna behas se behtar hai. Online Toss pehla catcher chunne mein madad deta hai; outdoor games ka safha agla khel dikhata hai. Oonchi jagah se utarte hue khilari ko tag na karein; pehle use hamwar zameen par sambhalne dein.
Khelne ka tarika
- Runners ko alag jagah khara karein taake safe island par rush na bane.
- Catcher safe area bataye aur 5-count ke baad shuru kare.
- Runners jagah badlein; catcher sirf exposed hissay mein halka tag kare.
- Tag par rukain, naya catcher tay karein aur agli baari ki call sunein.
- Rush, girne ya call ki uljhan par pause karke saaf restart dein.
Aam sawal
Oonch kehne par kaun safe hai?
Hamaray format mein Oonch safe se islands safe hain. Doosray ghar ki call farq ho sakti hai, pehle samjhayein.
Bina charhe khel sakte hain?
Haan. Hamwar zameen par chalk ke islands kaafi hain aur boundary saaf dikhti hai.
Kisi ko adday se kheench sakte hain?
Nahin. Safe runner ko ghaseetna, dhakka dena ya zabardasti nikalna mana hai.
Safe spot bhar jaye to kya karein?
Doosra spot lein ya pause karein. Restart se pehle map khula karein.
Baraf Pani se kya farq hai?
Oonch Neech mein jagah safety deti hai. Baraf Pani mein tagged runner freeze hota hai aur saathi ke agreed rescue se khulta hai.
Online khelo
Pehla catcher chuneinBahar khelne ke mazeed gamesHawalay
Is rehnuma ka hawala: chai.games، Oonch Neech ke usool (High and Low) (https://chai.games/roman/khel-kitab/oonch-neech).